Building

Althougth the building styles may change from faction to faction, their other stats do not. See the "Building Styles" section to see picutres of the variations. To learn more about each building, navigate directly to that specific chart.

'''Building time and stats can change due to research and boosts. The numbers noted here are without those factored in.'''

Building Styles
As building style differ between factions, this chart will help you to see the variations.

Note that the original building style changes once that building has reached level 6, and changes once again once it acheives level 10, however the basic foundation of the building remains the same, so you should still recognise it off of these picutres.

Keep
The level of your keep determines the maximum level all other buildings can be. It also determines how many wilds you can control.

Homes
A higher population means you can train more troops at a time. Your population has no bearing on your food consumption--only your trained units do!

Barracks
Barracks are needed for troop training. Upgrading barracks or building new ones decrease your troop training times. See "Training" page for how it is affected.

Outpost
used to transfer between 1st & 2nd cities

Academy
needed for researching

Vault
Protects a percentage of your resources during an attack

Armory
Certain armory levels are needed to unlock certain troops or research topics.